Editor interface

The toolbar, the properties panel and the keyboard. Start here to learn how the editor works.

Toolbar

Architecture, Equipment and Context add elements. Each entry shows its shortcut on hover. Select, Navigate and Explore change how the pointer works in the viewport.

  • Select: click to select, drag to select several, Shift adds to the selection.
  • Navigate: moves the camera only. Nothing is selected or edited.
  • Explore: walk through the model. W A S D walk, Shift runs, Space or Ctrl flies, Esc exits.

Properties panel

With an element selected, the panel shows its properties. Changes apply at once and can be undone with Ctrl/Cmd+Z.

Project browser

Lists the levels, views, sheets and elements of the project. Show or hide it with the toolbar button.

Shortcuts

Shortcuts work when no text field has focus. The same letter can mean different things depending on the state: see the notes.

KeyAction
WWall
FFloor
RRoof (when no tool is active). While drawing: rectangle. While editing: rotate.
LCeiling
CColumn. While drawing: circle.
BBeam. While drawing: arc.
GCurtain wall. While drawing: polygon.
SStair
ARamp. While drawing a chain or polygon: turns the next edge into an arc.
DDoor
NWindow
VOpening
MMove (with a selection)
XSplit an edge (with a floor or roof selected)
OToggle ortho lock while drawing
SpaceRotate equipment 45° before placing. Flip the section direction while placing a section.
1, 2, 3Switch to the first, second or third view tab
Delete, BackspaceDelete the selection
EscLeave the tool
Ctrl/Cmd+ZUndo
Ctrl+Y, or Shift+Ctrl/Cmd+ZRedo
Ctrl/Cmd+C, X, VCopy, cut and paste

Draw modes

Most elements can be drawn in several ways. While drawing, these letters change the mode.

KeyMode
LLine
PPolyline
RRectangle
GPolygon
CCircle
BArc (3 points)
EArc (center)
TFillet
JJoin
FOffset